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Ruins of Symbaroum - Gamemasters Guide (5E)

Ruins of Symbaroum - Gamemaster's Guide (5E)

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  • Description

    The Ruins of Symbaroum Gamemaster’s Guide provides tools and guidelines for running the game, developing the setting and creating your own adventures. 

     

    Gamemaster’s Rules – on Ability Checks, Combat and Challenge Ratings, Time Within the Game, and Shadow and Corruption.

     

    The Setting – describes three settlements central to the setting: Thistle Hold, the town of explorers and treasure hunters; Yndaros, the capital city of the kingdom of Ambria; and Karvosti, the cliff of the barbarian High Chieftain deep inside the forest of Davokar.

     

    Building Game Worlds – guidelines on how to understand and develop the specific game world of Symbaroum.

     

    Adventures and Landscapes – instructions on creating adventures and adventure landscapes where the PCs dictate the course and outcome of the story.

     

    Chronicles – tips on how to design an adventure chronicle (also called campaign or adventure path) set in the world of Symbaroum.

     

    Magical Items and Artifacts – a huge number of mystical artifacts that all come with ready-made adventure hooks, as well as guidelines on how to create mystical artifacts of your own.