AD&D(2e) LNR2 - Tales of Lankhmar 9329
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"COME ONE! COME ALL...
Come to the streets of adventure in the fabled City of Lankhmar! From the alerooms of the Silver Eel (premiered in striking detail), to sewers of Lankhmar Below (the rats revisited); no one knows what will happen next in this celebrated capital of fantasy adventuring.
Hire on, in "A Cask of Trouble", to guard a wine-tasting from the vengeful Vintner's Guild. Dare, if you will, "The Red God's Curse", in which little is as it seems. Aid the wizards Sheelba of the Eyeless Face and Ningauble of the Seven Eyes at an era's end, "When Walks the Wyrm". Undertake an expedition of inquiry for the Lankhmar Society of Sages to "The Land of the Pale Ones". Learn if the Thieves' Guild really has a hand in "The House of Mazes".
Beware strange priests and darkest alleys, lest you meet "A New God". Finally, no anthology of Lankhmar would be complete without a trip to its maze-like sewers, wherein rages "War in Lankhmar Below" (a follow-up to the adventure "Return of the Rats", from CA2, Swords of Deceit).
The latest 64-page LANKHMAR anthology contains seven original adventures for a party of four to eight characters, levels 3 to 10. Play them individually or in series!